You turn in a predetermined direction (usually East for an equatorial orbit), usually starting with 10° at 10km, then progress to 45° at about 20km, and full 90° (or more) once your AP reaches the desired height. Gravity Turn - Progressively turning after launch so that as little fuel as possile is wasted fighting gravity instead of getting into orbit.Used for rotating your orbit on its orbital plane.īurn at the midpoint of your orbit directly between the AP and PE. Used for rotating your orbital plane up and down, relative (or, more specifically perpendicular) to prograde. Usually burn at AP or PE, but you can burn anywhere if you don't need to be precise. Used for accelerating (raising opposite end of trajectory)Īnd decelerating (lowering opposite end of trajectory), respectively. Ascending Node (AN) and Descenting Node (DN) The intersection of your orbit and the orbital plane of your target orbit.įorward and backward, relative to your momentum. The points where you are furthest and closest to the body you are orbiting, respectively. From your screenshot, it looks like you have 2.4km of dV ready to use. Lower periapsis means less fuel needs to be used for a capture thanks to that Oberth effect. Burning radial in or out would help for finer tuning. Apoapsis (AP) and Periapsis (PE) The tips of the ellipse, if you will. Try burning prograde just a little to get your Mun periapsis lower.einer Periapsis von weniger als 70 km frher oder spter zu einer Landung. An ellipse is a 2 dimensional shape that exists on a plane in 3 dimensional space. Orbit and the Mun: Kerbal Space Program General Discussions The moon is the. Orbital Plane - your orbit is an ellipse.you need ~3400m/s of ∆v to get to Low Kerbin Orbit and another ~930m/s of ∆v to get a Mun flyby). Useful for knowing how far/where your rocket can go. A probe core, FL-400 fuel tank, and a Terrier 909 engine has ~4000m/s of ∆v. The maximum amount your craft can change its velocity. Getting to the Mun (in-game tutorial available) (if applicable).If you plan on doing this for celestial bodies other than Kerbin: Using Maneuver Nodes (in-game tutorial available).Getting to orbit (in-game tutorial available).The maneuver button is in the top row, next to normal stability assist. Once the maneuver is set up, click the Maneuver icon on the SAS directions next to the navball. Building rockets (in-game tutorial available) Adjust the prograde amount until the periapsis around the Mun is between 100 and 400 km.Nonetheless, you may not know all of the terms and stuff used in this guide so here they are: This guide will assume you know the basics of KSP, as the contract itself semi-advanced, and won't be offered if you haven't accomplished some basic stuff, like getting to the moon. Advanced Players - SKIP THIS! Lots of pictures ahead.
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